Alright, so you wanna know about them fancy “UX feature mapping” activities, huh? Don’t you worry none, I’ll tell ya what I know, even though I ain’t no city slicker with all them big words. It’s all about figurin’ out what yer gonna put in yer thingamajig, ya know, yer app or website or whatever. It’s like plannin’ a quilt, gotta know where each piece goes.
First off, you gotta talk to folks. Yeah, real people! Go on and ask ’em what they want, what they need. It’s like askin’ yer neighbor if they need a cup of sugar. You gotta listen good, too. Don’t just nod and pretend ya hearin’. Really listen to what they’re sayin’ and what they ain’t sayin’. That’s called, whatchamacallit, “user research”. Sounds fancy, but it’s just good ol’ fashioned listenin’.
Then, ya gotta write it all down. But don’t go writin’ no fancy report, nobody wants to read that. Just jot down the important stuff. Like, “Granny Mae wants a big button to make the letters bigger,” or “Young Timmy wants it to be all flashy and colorful.” You get the idea.
- Make a list. Just a plain ol’ list of all the things folks want. Don’t overthink it.
- Sort it out. Put the similar things together. Like, put all the stuff about the letters together, and all the stuff about the colors together. It’s like sortin’ beans, ya know?
Now, this is where it gets a little tricky. You gotta figure out what’s really important and what’s just fluff. Not everything Granny Mae wants is gonna fit, and Timmy’s flashy colors might give folks a headache. So, you gotta prioritize. That means pickin’ what to do first, and what to maybe do later, or not at all.
One way to do this is to make a map. Yeah, a real map! But instead of roads and houses, you put the features on it. You can draw it on a piece of paper, or use one of them fancy computer programs. It don’t matter much, as long as you can see how everything fits together.
Think of it like this:
You’re buildin’ a house. You gotta start with the foundation, right? That’s the most important part. Then you build the walls, then the roof, then the doors and windows. You can’t start with the fancy curtains before you got a roof over yer head, can ya? Same thing with this UX stuff. Gotta start with the important stuff first.
Another thing you can do is tell stories. Yeah, stories! But not just any stories. You gotta tell stories about how people are gonna use yer thingamajig. Like, “Granny Mae wants to read her grandson’s letter, so she clicks the big button to make the letters bigger.” That helps ya see if yer features make sense.
And don’t forget to test it out! Once you got somethin’ built, let folks try it out. Watch ’em use it. See if they get stuck. See if they like it. It’s like bakin’ a cake, ya gotta taste it to see if it’s any good.
Here’s some more stuff you can do:
- Brainstormin’: Get a bunch of folks together and just shout out ideas. It’s like a hen party, but with more thinkin’ and less gossip.
- Card sortin’: Write down all the features on cards, and then have folks sort ’em into groups. It’s like playin’ cards, but with a purpose.
- User journey maps: This is just a fancy way of sayin’ you draw out the steps someone takes when they’re usin’ yer thingamajig.
So there ya have it. That’s what I know about them UX feature mapping activities. It ain’t rocket science, just good common sense and listenin’ to folks. Don’t let them fancy words scare ya. Just remember to keep it simple, and always think about what folks need. Now, go on and build somethin’ great!
Tags: [UX, Feature Mapping, User Research, Activities, Design, Usability]
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