Alright, listen up, y’all. We gonna talk about this Malphite fella in that ARAM thingy. I ain’t no fancy gamer, but I hear folks sayin’ he’s a rock-solid fella, you know, like a good ol’ boulder.
So, first things first, they talk about these “runes” for him. Runes? Sounds like magic scribbles to me. But they say it helps him smash better, so I guess it’s important. Folks are yappin’ about somethin’ called Arcane Comet. Sounds flashy, like a dang firework. They say it helps him poke them other fellas from afar. Then there’s this Manaflow Band thing. Mana? Sounds like fancy city folks drinkin’ water. But I hear it gives him more juice to throw them rocks, so that’s good, I reckon.
And then, there’s this long word… Transcendence. Sounds like somethin’ them preachers holler about. But for Malphite, it means he gets stronger as the game goes on, like a good wine, I suppose. Lastly, for this first set of scribbles, there’s Scorch. Makes his pokes burn, like a hot poker to the backside. That’ll teach ‘em!
- Arcane Comet: For pokin’ from a distance.
- Manaflow Band: So he can keep throwin’ rocks.
- Transcendence: Gets stronger as the game goes.
- Scorch: Makes his pokes burn.
Now, for the second set of magic scribbles, they mention Cheap Shot. Sounds like somethin’ my ol’ man used to do in a bar fight. Apparently, it helps Malphite do more damage when he slows them down or stuns ‘em. And then there’s Ultimate Hunter. Now that sounds important! His “ultimate” is that big jumpy smash thing he does, and this makes it happen more often. More smashin’ is always good, ain’t it?
So, that’s the rune talk. Now, about how he plays… well, he’s a tank, they say. Means he’s tough, like an old mule. He soaks up the damage, protectin’ his team, like a good shepherd does his sheep. But he ain’t just sittin’ there like a bump on a log. He’s gotta go in and cause some chaos too, you know? That big jumpy smash thing I mentioned? That’s his bread and butter. He jumps in, smashes everyone, and his team cleans up the mess.
Now, some folks say you can build him to do more damage, like some kinda rock mage. They call it AP Malphite. Instead of just bein’ tough, he throws rocks that really hurt. Sounds fun, but I dunno… I like the tough guy version better. Stickin’ to what you know, that’s my motto.
They also talk about his “win rate.” Seems like he ain’t winnin’ all the time. Some patches, he’s doin’ better than others. They say he’s around 47% or 48%. Sounds like a coin flip to me. But hey, even a tough rock like Malphite can’t win ‘em all, right?
And there’s all this talk about “builds” and “items.” Sounds like a bunch of fancy tools to me. They got names like… well, I can’t even remember half of ‘em. But the idea is to make him tougher or make him hit harder. Depends on how you wanna play him, I guess. Me? I’d stick to makin’ him tough. A good defense is the best offense, that’s what I always say.
So, to sum it up, Malphite in ARAM is a big rock fella who smashes things. You use them magic scribbles to make him better at smashin’. You build him tough or you build him to hurt. And you jump in and cause chaos. That’s about it. Now go on and try it yourself. And don’t forget to have some fun, y’hear?
They say he’s C-Tier or B-Tier, whatever that means. Sounds like he ain’t the best, but he ain’t the worst neither. Just a good, solid fella you can rely on.
Tags: Malphite, ARAM, Runes, Build, Guide, Tank, AP Malphite, League of Legends
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