Alright, let’s talk about them mage runes in this WoW Season of Discovery, Phase 3, ya hear? I ain’t no fancy wizard or nothin’, but I know a thing or two about gettin’ yer spells stronger, that’s for sure.
First off, this “Deep Freeze” rune, it’s a real game changer. From what I hear, you gotta go on a big book hunt, like some kinda librarian or somethin’. They call it “Greater Friend of the Library”. You gotta run around the whole world, findin’ all sorts of dusty ol’ books and read ’em. Sounds like a chore, but this Deep Freeze thing, it lets you freeze yer enemies solid, like a popsicle. Good for controllin’ the crowds, I reckon, keepin’ them pesky monsters off yer back.
- Deep Freeze: Freeze ’em solid, real good for controllin’ stuff. Gotta read a whole lotta books to get it, though. The quest is called “Greater Friend of the Library”, don’t forget!
Then there’s this other one, “Arcane Surge”. This one, it makes yer spells hit harder, like a mule kick to the face. But ya gotta be careful, it uses up a lot of yer mana, so you can’t just go around blastin’ everything willy-nilly. Gotta use it smart, ya know? Like, when a big baddie is about to clobber ya, BAM! Arcane Surge! Show ’em who’s boss.
Now, I ain’t seen no fancy charts or graphs about how much damage it does, but folks are sayin’ it’s a real good damage boost. Some folks like to use it with “Arcane Blast”, some say “Frostbolt” is better. You do you, I say. Whatever works best for killin’ stuff quick and easy.
- Arcane Surge: Makes yer spells hit harder, but burns through yer mana fast. Use it when ya need it most, don’t go wastin’ it on nothin’. Good with “Arcane Blast” or “Frostbolt”, but that’s up to you.
And let me tell ya about this “Regeneration” rune. This one ain’t about hurtin’ things, it’s about keepin’ yerself alive. Heals ya up, see? Good for when you’re fightin’ a whole bunch of enemies at once and them health potions ain’t cuttin’ it. It ain’t gonna make ya immortal or nothin’, but it’ll keep ya from keelin’ over when things get tough.
Some folks are sayin’ you gotta do some kinda special quest to get this one too, or maybe it just drops from some monster somewhere. I ain’t sure, but it’s worth gettin’, that’s for sure. Keepin’ yerself alive is important, ya know? Can’t do no damage if you’re dead.
- Regeneration: Heals ya up, keeps ya fightin’. Probably gotta do somethin’ special to get it, but it’s worth it. Can’t DPS if you’re dead on the floor, right?
Now, there’s other runes too, like “Living Flame” and this “Fingers of Frost” thing. Living Flame is supposed to make your fire spells do extra damage over time, kinda like a burn, ya know? And Fingers of Frost makes your ice spells crit more often, which is always good, ’cause crits mean more damage.
There’s a lot of talk about the best way to use all these runes, what spells to use ’em with, and all that fancy stuff. But honestly, I think it just comes down to what you like. Try ’em out, see what works for ya. Don’t let them city-folk tell ya how to play yer mage. You do it yer own way, I say.
- Living Flame: Makes fire spells burn for extra damage.
- Fingers of Frost: Makes ice spells crit more often.
And don’t forget, they might be changin’ things up as we go along, so what’s good today might not be so good tomorrow. That’s just how it is, ya know? Gotta stay on yer toes, keep tryin’ new things. That’s the secret to bein’ a good mage, or a good anything, really.
So, there ya have it. A little bit about them mage runes in Phase 3. Go out there, find ’em, try ’em out, and have some fun. And don’t forget to keep an eye out for more runes, ’cause there’s always somethin’ new comin’ around the corner.
Remember, mages are powerful, but they ain’t invincible. Gotta use yer head, use yer runes right, and keep yerself alive. That’s all there is to it.
And for goodness sake, don’t stand in the fire! That ain’t got nothin’ to do with runes, that’s just common sense. Now go on, git!
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