Property runes pf2e explained: A simple look at using property runes in pf2e

Hey everyone, I’m back with another one of my little projects, this time diving into the world of “property runes” in Pathfinder 2E. I know, I know, it sounds a bit dry, but trust me, it got pretty interesting.

So, I started out where anyone would – trying to figure out what these property runes are all about. I watched some videos talking about fundamental and property runes. Sounds basic, right? But it’s the foundation of everything. Property runes, as I learned, are the things that give your gear that extra oomph. They’re not just about making your sword hit harder or your armor tougher. They add all sorts of cool effects, some that are always on and others you can activate.

Property runes pf2e explained: A simple look at using property runes in pf2e

Then, I dove into the rules. Each piece of gear can have a certain number of runes. For example, you got your potency rune, which is like the base upgrade. And for weapons, you have striking runes, and for armor, resilient runes. These are your fundamentals. But then, you can stack property runes on top of these. I spent a good chunk of time trying to understand how many I could slap onto an item. Turns out, it’s all tied to the potency rune. A +1 weapon can have one property rune, and if you boost that to +2, you can add another. Makes sense, I guess.

I also got into this whole thing about transferring runes. I thought you’d need some special formula, but nah. You just pay 10% of the rune’s cost (or nothing if it’s from a runestone) and make a Crafting check. Though, I guess some Game Masters might let you just pay a merchant to do it. Easy peasy.

Now, here’s where it got a bit tricky. I was messing around with monster weaknesses and how property runes could play into that. Say you have a weapon with a fire rune, and your enemy is weak to fire. I got into a bit of a debate with myself and some folks online about whether that extra fire damage applies on a failed attack. After a lot of back and forth, I realized, yeah, it does. The rules are pretty clear that specific effects override general ones.

So, after all that tinkering and learning, I finally got to implementing it in my game. I started small, adding a simple fire property rune to a player’s weapon. The look on their face when they realized they could do extra fire damage, even on a missed hit, was priceless. Then, I went a bit wild, experimenting with different combinations, seeing how they interacted with different monster weaknesses. It was a blast, seeing all these theories and rules come to life.

Here’s a quick rundown of what I did:

Property runes pf2e explained: A simple look at using property runes in pf2e
  • Watched videos to understand the basics of fundamental and property runes.
  • Read up on the rules for how many runes an item can have.
  • Figured out how to transfer runes between items.
  • Debated with myself and others about how runes work with monster weaknesses.
  • Experimented in-game by adding property runes to items and seeing the results.

In the end, it was a fun ride. I started with a simple question, dug through a bunch of rules, had a few “aha” moments, and ended up with some cool new additions to my game. And that, my friends, is what it’s all about. Until next time, keep rolling those dice!

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