Transferring Runes PF2e Easily: Step-by-Step! (Boost Your Power in Pathfinder 2nd Edition)
Alright, so I’ve been messing around with this rune transfer thing in Pathfinder 2e, and let me tell you, it’s been a bit of a journey. I wanted to share what I’ve been doing, what worked, and what was a pain. Hopefully, this helps someone out there.
First off, I started by trying to move a rune from one item to another. You gotta use the Craft activity for this. Oh, and you need to be able to craft magical items. So I grabbed the item with the rune I wanted and the item I wanted it on. I had the basic stuff down, like being able to craft magical items, so I thought, “Easy peasy.” Not so much.
Next, I had to figure out how long this was going to take. Turns out, transferring just one rune takes 1 day, not the usual 4 days for crafting. I did find that you can keep working on it for extra days to lower the cost, which is neat. I decided to go for the discount because, hey, who doesn’t like saving some gold?
Here’s what I did step-by-step:
- Gathered the two items: the one with the rune and the one I wanted it on.
- Spent 1 day working on the transfer. I wanted to save some money.
- Continued working on it for a few more days to get that sweet discount.
I also messed around with runestones. These things are pretty cool because you can etch a rune onto them and then use an action to slap it onto a piece of gear. I found that it costs a bit more in the end, but it’s super handy to have runes ready to go. You just need to interact with a Runestone and then a weapon you want to add that rune.
Another thing I learned is that you can only move a rune to an item without any runes if it’s a fundamental rune. Makes sense, I guess. Fundamental runes are like the base layer, and you build on top of them with property runes.
I also found out that if you’re transferring to an item that can hold multiple property runes, you can choose to just move one rune or swap runes between items. Pretty flexible, which I liked.
Now, for the tricky part. You need the Crafting proficiency that’s listed in the rune’s entry, and you also need the Magical Crafting feat. This was a bit of a roadblock for me at first, but once I got those sorted, it was much smoother.
In the end, I managed to transfer the runes I wanted. It took some time and a bit of trial and error, but I got there. I also got a better handle on how runestones work, which is a bonus. And I saved a nice little chunk of gold by taking extra days to get that discount.
So yeah, that’s my experience with transferring runes in Pathfinder 2e. It’s not as simple as it first seems, but once you get the hang of it, it’s pretty manageable. And hey, getting those discounts makes it feel even better!
Hope this helps someone out there. Feel free to share your own experiences or tips. Let’s figure this stuff out together!
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